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Anonymous


Cette fis ci, c'est encore une bêta que l'on nous sort. Heureusement, TTDXC est lui aussi mis à jour pour contre attaquer la routine.

TTDXC : En effet, la version précédente de TTDXC (2.8.5) était composée de quelques bogues plutôt gênants, ainsi que quelques traductions hasardeuses. Tout ceci à été corrigé et des fonctions ont été rajoutées pour garantir une meileure stabilité et une meilleure fiabilité.

Voici la liste des changements effectués :

    *

      Fixed error when reading bitswitches with a single bit
    *

      Added switch find feature to quickly locating switches
    *

      Added Serbian translation (thanks Wile E. Coyote)
    *

      Rebuilt the Korean translation (thanks Kim Yong)
    *

      CFG files created by TTDP are now erased before saving settings, instead of appending settings at the bottom
    *

      Categories now retrieved from the XML's "name" attribute, when available
    *

      The bitswitch editor window now shows bit number and internal name
    *

      Added support for reading and writing bitswitches with bit names, on TTDP versions with XML support
    *

      No error will show up when reading switches with invalid values too large to handle
    *

      The XML file is no longer deleted it TTDPatch version detection fails
    *

      Changed the native VB function to get file size with API function
    *

      Added option to redetect TTDPatch version, from the Options menu

TTDPatch Bêta 9 : Rappelez vous, il était dit que la bêta 8 devait être la dernière. Et bien finalement non. La raison est que de trop nombreux bugs subsistaient et il était impensable de sortir au grand jour une version encore boguée et instable. D'ailleurs, si vous regardez bien sur le lien vers la page des bogues ( http://wiki.ttdpatch.net/tiki-view_tracker.php?trackerId=1 ), il reste peu de bogues, donc, une version stable est pour bientot!

La prochaine, c'est la bonne! Cette fois, on est dans la dernière ligne droite! :-):

Voici la liste des changements :

- by Csaboka:
  * bug fixed: turning newindustries on reintroduced the "temperate
    banks on tropic" TTD bug
  * fixed crash when enabling new industries in existing game
- fixed cargo type FE not working in action 3
- debug switch 'r' to not run TTDLOAD(W).OVL directly
- fixed crash when running out of memory
- fixed crash while processing action 1/5 blocks with pseudo-sprites
  shorter than 8 bytes
- fixed bug reserving several pieces on a tile when train fails to reverse
- fix base graphics not getting loaded unless another .grf was loaded as
  well
- fix pathfinding issues with irregular station if north tile not part of
  station
- fix missing cargo type suffix in train info window
- by DaleStan:
  * Fix bitswitches with all bits set off being read as if the switch
    was off.
  * Fix gamespeed switch being written to ttdpatch.cfg as unsigned.
  * Make Cht:Face work without a space between the : and the F.
  * Fix Cht:Face potentially returning "Cht:Face h".
  * Fix Cht:Face and Cht:Used overwriting their names with the returned
    value.
  * Make Cht: XXXX ? always show cost even for cheats that don't cost.
  * Make Cht: XXXX ? not set the bit in Cht: Used.
  * Use zlib to compress ttdprot?.bin.
- correctly display non-ASCII characters in directory names
- fix crash with directory names containing characters with no glyphs in
  Unicode mode
- by Lakie:
  * fixed a bug in resizing depot windows when 32px mode was on
- fixed bogus sprite error when calling a procedure beyond sprite 255
- by JGR:
  * split first line of land info window as necessary
  * fix window resizing code with >127 entries
- fixed station overbuilding to adjust the overwritten tile's numtiles
- by stevenh:
  * miscellaneous tram fixes
  * show tram depot graphics in tram construction window
  * fixed incorrect display of tram tracks on bridge with adjacent
    level crossing
  * fix bug causing some newly built roads to also have tram tracks
  * change message for first vehicle arriving at station to indicate
    trams correctly
- add "name" property in addition to "desc" for switches.xml categories
- prevent loading multiple GRFs with identical GRFID (except for FFFFFFFF)
- fix lockup when reversing train with multiple reserved pieces on a
  custom bridge head
- fix consist variables/callbacks not being updated when selling wagon
- add bridge sounds to callback 33 (via generic feature 6 callback)
- fix "line too long" warning if it's a bit switch description (or any
  other comment)
- correctly translate characters B9, BC and BD in UTF-8 mode
- don't crash when trying to display a text ID that's out of range
- allow action 12 to overwrite unicode characters 9E..BD
- calculate speed for new vehicle after var 40 x cache is initialized
- ensure map and news history windows are not larger than screen when
  loading game
- fix news history sometimes having wrong number of items after loading
  game
- don't abort grf initialization due to resource conflict
- prevent trains from reserving a path out of a depot if the surrounding
  signals are manually set non-PBS signals
- fix new aircraft getting wrong cargo type
- prevent cursor keys from interfering with hotkeys in DOS
- fix new freight aircraft having incorrect capacity, and try use callback
  15 to determine capacity if enabled
- fix draggable diagonal track building track across the entire map when
  moving cursor into different window or outside of map
- fix no-fail GRM operations not working
- remove miscmods.loaduntilgreen, it was never actually implemented
- allow CB18 to use the cargo translation table

Voilà.

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